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As designers, landscape architects are always striving for the most efficient, effective, and engaging options for showcasing their work. As an undergraduate student, the same motives exist and that is what prompted me, with the assistance of PhD student Micah Taylor, to explore the applications of Augmented and Virtual Reality to landscape architectural design. These constantly evolving tools are gradually becoming more user-friendly and easier to incorporate into the regular workflow of design projects. For the project featured in this article, some of the most simplistic technologies that exist in the realm of augmented and virtual reality were used during the presentation process. However, more advanced technology is available to assist throughout the entire design cycle.
It started with a group project for a design studio at the University of Georgia, College of Environment and Design. It involved the hypothetical redesign of UGA's south campus. After conceptualizing the plan and coming up with a physical study model, the existing buildings, circulation, and contours were drawn in AutoCAD. Utilizing a mixed media graphics approach, the simplified base plan was plotted from AutoCAD and hand graphics were used to add proposed plant materials and outdoor structures.
To further communicate the design, our group embarked on a 3D SketchUp and Lumion workflow. We geo-located our site using the "Location" feature of SketchUp and draped our AutoCAD base plan onto the existing topography. 3D Buildings and outdoor structures were added in SketchUp. The file was exported as a 3D file (.DAE) and imported into Lumion, an extremely powerful 3D-rendering software tool, which allows users to apply photorealistic effects to three dimensional objects and space. This software has the additional capability to quickly and easily represent changes in time of day and weather conditions. Using this capability, we assigned the lighting features to create a nighttime 3D model of our design. This digital rendering alongside images of our hand-rendered master plan resulted in the ability to present both conventional, widely accepted graphic communications with cutting-edge rendering tools.
Studio Design Team: Braden T. Meadows, Rory C. Granros, Jonathan D. Diaddigo, Cole B. Allison, and Macon R. Chapman, B.L.A. students, College of Environment and Design, UGA
Technical Support: Micah Taylor, PhD student, College of Environment and Design, UGA
For more articles on the latest technology in the green industry, go to https://landscapearchitect.com/Search-Site.php and search using the keyword tech.
As seen in LASN magazine, December 2018.
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