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There?EUR??,,????'?????<???EUR?s no arguing the digital age has brought landscape architecture to places few might have imagined 30 years ago. As computer technology has become increasingly sophisticated and affordable, the design community has embraced it as another tool?EUR??,,????'?????<??oeperhaps the most dominant tool?EUR??,,????'?????<??oein creating attractive, functional, transformative client solutions.
But as the wave of technology has swept us forward, the importance of one of our most fundamental skills?EUR??,,????'?????<??oehand sketching?EUR??,,????'?????<??oeis getting left behind. Fewer and fewer collegiate landscape architecture programs teach the skill of drawing. And as the definition of ?EUR??,,????'?????<?design communication?EUR??,,????'?????<? is broadened to include digital tools, students are naturally gravitating toward new technologies and away from what they might consider ?EUR??,,????'?????<?old school.?EUR??,,????'?????<?
However, the implications of that sort of distinction between the old and the new are misleading. Hand drawing and digital design require the same basic elements of good design: color, composition and perspective. Both allow designers to share ideas and help others understand them. It?EUR??,,????'?????<???EUR?s this ?EUR??,,????'?????<?directed intelligence?EUR??,,????'?????<? as our colleague Craig Church, a landscape architect in Albany, New York, calls it that puts design skills to work through the chosen medium. A talented hand artist can be a talented digital artist, and vice versa; it all boils down to matching the right medium to the audience.
Hand drawing remains a relevant, indispensable tool for landscape architects. It can be used in virtually any situation, whether a formal one-on-one client meeting or spirited design charrette involving the community. That fluid, real-time communication between stakeholders and the designer allows for a certain connection instantly conveyed onto the page and manipulated and enhanced as new ideas and layers come into play.
?EUR??,,????'?????<?I sit down with my clients and ask them, ?EUR??,,????'?????<?How do you wish to live? How do you want to experience a place??EUR??,,????'?????<???EUR??EUR??,,????'?????<? says Drew Ferrari, a landscape and urban designer in Vancouver, British Columbia. ?EUR??,,????'?????<?As they tell me, I literally draw out of them what sort of experience they want to have.?EUR??,,????'?????<?
Digital design, of course, can create those kinds of experiences as well. Photo simulations and computer animations transport viewers into the make-believe world they envision. But deciding whether to communicate that vision via hand-drawn sketches or digital graphics becomes a question of the audience?EUR??,,????'?????<???EUR?s needs and participation level. For initial conceptual designs sketching is often the best way to get started. The designer can capture ideas dynamically as stakeholders describe their visions. Those sketches aren?EUR??,,????'?????<???EUR?t solely focused on the product, but on collecting thoughts and ideas.
At this level, the human element is still essential. Bringing a polished computer rendering into an initial design meeting gives the impression the design has already been established, says Ferrari. ?EUR??,,????'?????<?People feel like they?EUR??,,????'?????<???EUR?re more a part of the design when things are hand drawn, that it?EUR??,,????'?????<???EUR?s still malleable. When it?EUR??,,????'?????<???EUR?s slick and highly finished, it can seem too rigid or too far along the path.?EUR??,,????'?????<?
That human connection to design is what has prompted schools like Norwich University in Norwich, Vermont to add sketching courses to their curricula. Led by adjunct architecture professor Tom Leytham, Norwich?EUR??,,????'?????<???EUR?s ?EUR??,,????'?????<?sketching school,?EUR??,,????'?????<? as he calls it, will be offered twice a year and allows students to spend seven days in either Portland, Maine, or Gloucester, Mass., seeing, drawing, sharing, analyzing and discussing the elements of drawing.
Tom based the idea on a similar course at McGill University in Montreal that has been offered since the 1920s. It?EUR??,,????'?????<???EUR?s his hope that reintroducing the art of drawing will refocus students on design, rather than the end products.
?EUR??,,????'?????<?What amazes me is before photos and all of our media, drawing was part of everyone?EUR??,,????'?????<???EUR?s basic education,?EUR??,,????'?????<? he says. ?EUR??,,????'?????<?Computers are for after you?EUR??,,????'?????<???EUR?ve made your decisions and what you think it?EUR??,,????'?????<???EUR?s going to be. Drawing helps you find your overall vision.?EUR??,,????'?????<?
But as a design progresses, computer graphics and animations become increasingly more useful. Because every design project is iterative, digital design helps make changes quickly in a format shared almost immediately or even dropped into CAD. Also, the high level of realism afforded by digital designs better reflects how the finished product will look, which is often more appropriate for the latter stages of the design and, especially the permitting. With regulators, every detail of the project must be represented and providing such a realistic portrayal visibly demonstrates the kind of thought that has gone into the project.
Where the old and the new come together is really what makes the possibilities for design so exciting. Hand-sketching designers are now working with digital designers throughout the design to hone each other?EUR??,,????'?????<???EUR?s concepts, try out new ideas, communicate with partners and determine the best way to present the project and the vision to a given audience. Many hand designers use computer software to enhance their original sketches, brightening colors, manipulating elements and overlaying other features. Reciprocally, digital designers will often enlist the help of sketch artists to add that human softness to a design by sketching details over the top of a model.
Ideally, that collaboration runs through the design work. At the beginning of a project our digital and hand-sketch designers get together to produce a set of storyboards based on sketched conceptual designs. Through that discussion, we hash out the design problem and produce a quick, low-detail, animated conceptual model. As we watch that animation, we think about the project?EUR??,,????'?????<???EUR?s ?EUR??,,????'?????<?story?EUR??,,????'?????<? and what else we need to do to tell it?EUR??,,????'?????<??oewhat we?EUR??,,????'?????<???EUR?re trying to accomplish, what elements need more explanation, etc. We then begin to think like directors, discussing when to pan to another view, what elements should be in the foreground, what is left in the background. Those ideas are worked into the sequencing of the digital model, which is further manipulated by adding that human touch of sketched people, trees and other details.
As the general public has become more technologically savvy and sophisticated, digital products and these hybrid sketch/animations are becoming more widely accepted and even expected.
New technology such as pressure-sensitive displays, has helped make that bridge even easier as sketch artists can now work directly within digital media, adding a level of intelligence to a drawing that doesn?EUR??,,????'?????<???EUR?t exist on paper. What?EUR??,,????'?????<???EUR?s more, such technology allows for a more integrated connection between traditional and digital skills, allowing both types of designers to work together easily.
Regardless of the medium of today?EUR??,,????'?????<???EUR?s designers, it?EUR??,,????'?????<???EUR?s the audience that matters most. Just because you can create a stunningly realistic image using computer software doesn?EUR??,,????'?????<???EUR?t necessarily mean you should. It?EUR??,,????'?????<???EUR?s understanding that audience and selecting the tools that best meet their needs?EUR??,,????'?????<??oewhether digital, traditional, or both?EUR??,,????'?????<??oethat will ultimately lead you through a successful design process.
Scott Collard, ASLA and Chuck Lounsberry are landscape architects with Stantec. Based in Portland, Maine, Scott specializes in the use of hand sketching in design visualization while Chuck, in Boston, is responsible for the practice?EUR??,,????'?????<???EUR?s digital design visualization services.
Raleigh, North Carolina
Francisco Uviña, University of New Mexico
Hardscape Oasis in Litchfield Park
Ash Nochian, Ph.D. Landscape Architect
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